Tuesday, January 4, 2011

Mathematics for 3D Game Programming & Computer Graphics

Mathematics for 3D Game Programming & Computer Graphics
Author: Eric Lengyel
Edition: 1st
Binding: Hardcover
ISBN: 1584500379
Publisher: Charles River Media



Mathematics for 3D game programming and computer graphics


This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. Mathematics for 3D Game Programming & Computer Graphics
Categories: Computer games->Programming, Computer graphics->Mathematics. Contributors: Eric Lengyel - Author. Format: Other Format
The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure "gaps" in the theory. The book discusses applications in the context of the OpenGL architecture. It assumes basic understanding of matrix algebra, trigonometry, and calculus, and concentrates on key math topics for programming game engines and computer graphics. Included are exercise sets which should allow the book to be used as a textbook. The Download free Mathematics for 3D Game Programming & Computer Graphics (Charles River Media Game Development) from rapidshare, mediafire, 4shared
The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure "gaps" in the theory. The book discusses applications in the context of the OpenGL architecture. It assumes basic understanding of matrix algebra, trigonometry, and calculus, and concentrates on key math topics for programming game engines and computer graphics Search and find a lot of computer books in many category availabe for free download
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